You may have noticed that we do not use the utility class BufferUtils to create the buffers.
![java lwjgl camera class java lwjgl camera class](https://image.slidesharecdn.com/01-intro-and-simple-libgdx-game-150119062534-conversion-gate01/85/intro-to-building-android-games-using-libgdx-14-320.jpg)
If you come from previous versions of LWJGL it's important to stress out a few topics.
JAVA LWJGL CAMERA CLASS CODE
From Spring 3.1, this class can be instantiated and injected to DispatcherServlet using java code by implementing WebApplicationInitializer, an alternative to web.xml. The only way of sharing memory data between Java and native code is by directly allocating memory in Java. In order to tidy up our code a little bit let’s create a new class called Mesh which, taking as an input an array of positions, creates the VBO and VAO objects needed to load that model into the graphics card. This class may be used when we configure ContextLoaderListener servlet listener or a DispatcherServlet in a web.xml.
![java lwjgl camera class java lwjgl camera class](https://emamaker.altervista.org/wp-content/uploads/2019/05/Screenshot-from-2019-05-25-20-19-38.png)
In case of multiple files, the separator is '|'. In this chapter we will continue talking about how OpenGL renders things.
![java lwjgl camera class java lwjgl camera class](https://i.ytimg.com/vi/QCetOCrRxFQ/maxresdefault.jpg)
* * aTitle the dialog title or NULL} * aDefaultPathAndFile the default path and/or file or NULL} * aFilterPatterns an array of file type patterns NULL} or on cancel.